Update for my samurai character
- Remade both the topology and textures for the clothes.
- Rigged and skinned in Maya
- Animations from mixamo and imported to UE4
- All renders are captured in Unreal Engine 4.
Pose 1 (close-up)
Pose 1 (full body)
Pose 1 (half body)
Pose 1 (back)
Pose 2 (full body)
Pose 2 (close-up)
Pose 2 (half body)
Pose 2 (close-up)
Pose 2 (close-up)
Pose 3 (full body)
Pose 3 (half body)
Pose 4 (full body)
Pose 4 (half body)
Pose 4 (close-up)
Pose 4 (close-up)
T Pose
Basic rigging made in Maya for posing the character