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Samurai - Game Ready Character (Update)

Update for my samurai character
- Remade both the topology and textures for the clothes.
- Rigged and skinned in Maya
- Animations from mixamo and imported to UE4
- All renders are captured in Unreal Engine 4.

Pose 1 (close-up)

Pose 1 (close-up)

Pose 1 (full body)

Pose 1 (full body)

Pose 1 (half body)

Pose 1 (half body)

Pose 1 (back)

Pose 1 (back)

Pose 2 (full body)

Pose 2 (full body)

Pose 2 (close-up)

Pose 2 (close-up)

Pose 2 (half body)

Pose 2 (half body)

Pose 2 (close-up)

Pose 2 (close-up)

Pose 2 (close-up)

Pose 2 (close-up)

Pose 3 (full body)

Pose 3 (full body)

Pose 3 (half body)

Pose 3 (half body)

Pose 4 (full body)

Pose 4 (full body)

Pose 4 (half body)

Pose 4 (half body)

Pose 4 (close-up)

Pose 4 (close-up)

Pose 4 (close-up)

Pose 4 (close-up)

T Pose

T Pose

Basic rigging made in Maya for posing the character

Basic rigging made in Maya for posing the character

UE4 animation test

UE4 animation test

Marvelous Designer

Marvelous Designer

Katana & Sheath

Katana & Sheath

Katana & Sheath

Katana & Sheath

Sheath

Sheath

Sheath

Sheath

Katana

Katana

Katana

Katana

Katana

Katana

Katana

Katana