A hands-on 3D Designer with 5 years of experience dedicated to building immersive worlds and compelling characters for Virtual Reality (VR) experiences. I thrive on the challenge of technical constraints, specializing in balancing high visual quality with the strict performance demands of limited VR hardware. Highly proficient across the entire asset pipeline—from modelling and complex rigging to dynamic animation. My passion lies in finding creative solutions, and I leverage strong project management skills, including Jira mastery, to deliver impactful work on time.
Personally drove the complete 3D asset pipeline for multiple VR projects, taking ownership from the initial scene blockout and environment design all the way through to final implementation. This included creating characters, rigging, and animation. My priority was always balancing art with performance, consistently optimizing texture sizes and polygon counts to ensure smooth, high-quality experiences on demanding VR hardware.