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Anubis Mech - University Project

University Project - Anubis Mech

This is a project I've been working on for a few months and it is finally finish to the best of my current abilities.
The task was to create a mech based on a piece of concept art and my choice was the "Anubis - God Within Steel" concept art by Hui Zou.

Created in 3DS Max with the overall of 84k triangles and textured in Substance Painter.

Any feedback and Critique would be greatly appreciated.

Final render in UE4 w/ lightning particle effects

Final render in UE4 w/ lightning particle effects

Final render in UE4 w/ lightning particle effects

Final render in UE4 w/ lightning particle effects

Final render in UE4 w/ lightning particle effects

Final render in UE4 w/ lightning particle effects

Final render in UE4 w/ lightning particle effects

Final render in UE4 w/ lightning particle effects

Final render in UE4 w/ lightning particle effects

Final render in UE4 w/ lightning particle effects

Final render in UE4 w/ lightning particle effects

Final render in UE4 w/ lightning particle effects

Final render in UE4 w/ lightning particle effects

Final render in UE4 w/ lightning particle effects

Final render in UE4 w/ lightning particle effects

Final render in UE4 w/ lightning particle effects

Final render in UE4 w/ lightning particle effects

Final render in UE4 w/ lightning particle effects

Final render in UE4 w/ lightning particle effects

Final render in UE4 w/ lightning particle effects

Final render in UE4 w/ lightning particle effects

Final render in UE4 w/ lightning particle effects

Final render in UE4 w/ lightning particle effects

Final render in UE4 w/ lightning particle effects

Final render in UE4 w/ lightning particle effects

Final render in UE4 w/ lightning particle effects

Final render in UE4 w/ lightning particle effects

Final render in UE4 w/ lightning particle effects

Anubis Mech - Turntable

Posed

Posed

High Poly Wireframe

High Poly Wireframe

Low Poly Wireframe

Low Poly Wireframe

Head - Texture Maps
(Albedo, Emissive, Normal, Ambient Occlusion, Roughness & Metallic)

Head - Texture Maps
(Albedo, Emissive, Normal, Ambient Occlusion, Roughness & Metallic)

Neck - Texture Maps
(Albedo, Emissive, Normal, Ambient Occlusion, Roughness & Metallic)

Neck - Texture Maps
(Albedo, Emissive, Normal, Ambient Occlusion, Roughness & Metallic)

Body - Texture Maps
(Albedo, Emissive, Normal, Ambient Occlusion, Roughness & Metallic)

Body - Texture Maps
(Albedo, Emissive, Normal, Ambient Occlusion, Roughness & Metallic)

Arms - Texture Maps
(Albedo, Emissive, Normal, Ambient Occlusion, Roughness & Metallic)

Arms - Texture Maps
(Albedo, Emissive, Normal, Ambient Occlusion, Roughness & Metallic)

Legs - Texture Maps
(Albedo, Emissive, Normal, Ambient Occlusion, Roughness & Metallic)

Legs - Texture Maps
(Albedo, Emissive, Normal, Ambient Occlusion, Roughness & Metallic)

Accessories - Texture Maps
(Albedo, Emissive, Normal, Ambient Occlusion, Roughness & Metallic)

Accessories - Texture Maps
(Albedo, Emissive, Normal, Ambient Occlusion, Roughness & Metallic)

Scythe - Texture Maps
(Albedo, Emissive, Normal, Ambient Occlusion, Roughness & Metallic)

Scythe - Texture Maps
(Albedo, Emissive, Normal, Ambient Occlusion, Roughness & Metallic)

Pyramid Base - Texture Maps
(Albedo, Emissive, Normal, Ambient Occlusion, Roughness & Metallic)

Pyramid Base - Texture Maps
(Albedo, Emissive, Normal, Ambient Occlusion, Roughness & Metallic)